World of Tanks* Uses Concurrent Rendering to Boost Performance with More Cores

ID 标签 689537
已更新 3/20/2019
版本 Latest
公共

author-image

作者

Wargaming.net* collaborated with Intel to develop concurrent rendering support that allows the World of Tanks* (WoT) engine to render data simultaneously on all available CPU cores, permitting data to be sent to the GPU faster. By doing so, WoT players are experiencing up to a 41% increase in average frames per second (FPS) for a better gameplay experience at a reduced rate of power consumption.

GameDev Infographic V3-1
GameDev Infographic V3-2
GameDev Infographic V3-3
 

The Future of Gaming: CPU-Optimized Graphics & Physics

Explore the technical details of the previous collaboration between Wargaming.net and Intel, to use innovative features of modern CPUs to rebuild the architecture of their engine, achieving new heights of performance and gaming experience.
Learn More

What Does Multithreading Mean for Players?

Now that the new core engine for World of Tanks* supports multithreading, what does this mean for players? Find out how this development changes the game.
Watch Video

Get the Dev Tools You Need

Find the tools you need for your next development project and download them for free. All the tools and hardware you need are readily available at the Intel® Game Dev Program.
Explore Tools

The Intel® Game Dev Program gives you access to tools and tutorials that help you imagine, plan, and design your game. Access optimization guides, exclusive code samples, and go-to-market guides written by game developers to help you build your game and deliver a top PC gaming experience.

"