Cloud service providers (CSPs) and communication service providers (CoSPs) are looking for ways to capture business benefits from the explosive growth of high-intensity media and gaming. They are striving to build infrastructure that increases the density of streams supported per server, while ensuring high quality and availability.
The Intel® Server GPU, based on Intel’s Xe architecture, offers these benefits to service providers, while keeping total cost of ownership (TCO) low. This discrete graphics solution is purpose-built for the needs of differentiating services in the visual cloud era and can be paired with Intel Xeon® Scalable processors to help providers rapidly scale out new offerings to meet customer demands.
The GPU can help reduce CapEx in terms of equipment and facilities costs, and it also includes architectural efficiencies that reduce power consumption to help lower OpEx. Additionally, by enabling a standards-based hardware and software development environment, it can provide further advantages by unifying the graphics landscape across usages and performance levels.
Building on years of experience with data center graphics—including the Intel Xeon processor E3 v5 with Intel Iris™ Pro Graphics and Intel Visual Compute Accelerator 2—Intel delivers a new generation of architecture benefits to service providers. The new Intel Server GPU can support around 20 Android games per GPU, depending on the specific game title and server configuration.1 With 96 independent execution units per GPU, large-scale memory and I/O resources, and a highly efficient pipeline, this product is purpose-built to accelerate rendering and media processing for a variety of visual cloud workloads.
Based on a low-power system-onchip (SoC) design, the Intel Server GPU offers flexibility and scalability to address varied system requirements. The H3C XG310 graphics card is one configuration that can help providers increase density. This card is a single-slot, full height, 3/4 length, PCIe Gen3 x16 form factor and is powered by four Intel Server GPUs. It includes 32 GB of low power DDR4 memory at a TDP of 150 W and is passively cooled, allowing airflow in both directions for flexible server chassis design. With support for up to four XG310 PCIe cards (sixteen GPUs) per system, the Intel Server GPU platform is a truly scalable solution offering density, scalability, and efficiency that help address data center needs. Cloud & Communication Service Providers Graphics
|Package Dimensions||28mm x 34mm|
|Thermal Package Design Power (TDP)||23 Watts|
|Graphics EngineOperating Frequency||Boost||1.1 GHz|
|CPU Interface||PCIe Gen3 x16|
|Internal Thermal Sensor||Yes|
|L3 Cache Size||16 MB|
|Use Condition (Reliability)||Server/Enterprise|
|Operating Life (Reliability)||5 Years, up to 80% Active|
|Supply Life (Availability)||Extended Supply Life|
|Memory||Operating Frequency (max)||2133 MHz / 4267 MT/s|
|Configuration Type||128-bit wide, 8 GB, LPDDR4, 68.25 GB/s|
Intel’s leadership and domain expertise in Android development includes being a top contributor to Android OS, second only to Google itself. Intel also has leadership expertise in media codecs, networking innovation, and scalable cloud-native solutions. The open-source software for media workloads and licensed software stack for Android cloud gaming is founded on a rich set of drivers and support for various APIs. The ecosystem also draws on Intel’s long-standing investments in graphics and media drivers.
|Media Acceleration Library||Intel Media SDK|
|Media Codecs||Encode and Decode||AVC, HEVC, MPEG2, VP9|
|Android Compatibility||Android in Container (AIC)
Intel Optimized Android OS, supports up to Android Pie (9.0)
|Android NDK App Compatibility||Intel® Bridge Technology|
|Game Frame Serving Software||Intel Cloud Rendering (ICR)|