Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines
Variable-rate shading (VRS) is a new feature of Microsoft DirectX* 12 and is supported on the 11th generation of Intel® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.
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产品和性能信息
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性能因用途、配置和其他因素而异。请访问 www.Intel.cn/PerformanceIndex 了解更多信息。