Introduction
Intel® Graphics Performance Analyzers (Intel® GPA) provides tools for graphics analysis and optimizations for making games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel® Core™ and Intel Atom® processor families, for applications developed for Windows* or Ubuntu*.
Intel® GPA provides a common and integrated user interface for collecting performance data. Using it, you can quickly see performance opportunities in your application, saving time and getting products to market faster.
Click a version to expand the summary of new features and changes for that version. Click the Release Notes links to access detailed release notes for each release, which include important information, such as pre-requisites, software compatibility, installation instructions, and known issues.
All files are in PDF format - Adobe Reader* (or compatible) required.
Versions
OVERVIEW
- Trace Analyzer user interface improves your profiling workflow with the addition of a customizable workspace, less capture overhead, and more detailed traces.
- Graphics Monitor now intelligently determines which API is currently being profiled and speeds up the process needed to launch a title for analysis.
- Open Frame Capture window in Frame Analyzer allows you to quickly share a frame and store it in a more accessible location using the new Show Frame in Folder button.
OVERVIEW
- Filter resources to only view necessary information during analysis using the Resource Table View in Frame Analyzer.
- Quickly view a summary of the predominant bottlenecks affecting a frame by changing the color coding of the bar chart.
- Validate the performance and visual impact of using different texture formats within a scene by changing the selected format in the Resource Viewer.
OVERVIEW
- View all available Intel® GPU metrics metrics in System View on Windows* Platforms, with an ability to switch between these counter sets using the Ctrl+M hotkey.
- Search for and pin interesting metrics to the top of the metrics table.
- Copy resource names in the Resource Viewer using CTRL+C.
OVERVIEW
- API Log pane now contains a new Frame Statistic tab, and separate tabs for Resource History and Pixel History. The Resource History tab enables you to select a target resource, and in the Pixel History tab you can select pixel coordinates.
- Input/Output Geometry viewer now provides additional information about the topology, primitive count, and bounding box.
- New User Interface for DirectX* 11 frames.